What I'm doing now

Last update: Feb 2026

Latest Release Link to heading

I just launched Graveyard Sort-Out, a spooky endless color sorting puzzle game. You can play it here:

Building Link to heading

I’m currently developing a mobile auto-battler game on the side that explores the intersection of mechanical strategy and mental agility. It’s a simulation-focused project where players equip and optimize combat robots for asynchronous brawls. Success depends on mastering weapon affinities and performing under pressure during logic-based “Maintenance Events.” I’m currently refining the weapon-stat engine and the event-driven reward loop.

Open for Roles Link to heading

I am currently open to full-remote opportunities as a Senior Software Engineer (Flutter or Unity). I enjoy building clean, maintainable systems and fluid mobile experiences.


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